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For a while now I've been working
on a little movie, my first film, not counting that extremely short
one I made about the fire hydrant on Ontario Road. Originally I intended
to collaborate on it with Jim, whose knowledge of filmmaking might help
elevate it slightly over the embarrassingly amateurish results I'd doubtless
get on my own. But between my frequent nights at the rescue squad and
Jim's parenthood we blew one opportunity after another. This was doubly
vexing because I also depended on Jim for the provision of a movie camera,
which he would liberate from his workplace from time to time when it was
needed to answer the higher callings of art and travel documentation.
So I was faced with a bit of
a problem: how to make a movie without a camera. I could, in theory, buy
a camera, but that plan was torpedoed by some new notions I've been having
about fiscal responsibility. Besides, I would only be happy with the finest
equipment, the perfect optics and complete manual control to insure that
no technical limitations would stand in the way of my clumsy amateurish
vision. At that point it's no longer a question of fiscal responsibility
but an issue of financial impossibility. So no movie camera.
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Remind
me to tell you a funny story about this sometime.
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Fortunately, I do own
a digital camera, which immediately suggested a solution. I would simply
shoot my film frame by frame, as a series of stills that I would then
string together on the computer (in other words, as stop-motion animation).
Obviously I would be limited to filming things that would stay still for
long periods of time, and there could be no sound other than what I put
in later.
So I started shooting a little
film in which some things stand still while other things move around them
at high speed. This effect was easy to achieve since I was shooting one
frame every fifteen seconds. The sped-up passage of clouds and shadows
on a landscape is a commonly-used shot in modern TV and film, but it's
still pretty spectacular when done well. I wanted to add motionless human
beings to these tableaux, cryptic figures who would stand completely still
as the chaotic scene flew by around them. They'd be like people who used
to have to sit for hours for a photograph. I thought that would look exceedingly
cool.
One day while I was out shooting
a landscape I called Doug DeMaine and, since standing outside and shooting
photos at regular intervals is extremely boring, I told him all about
the project in excessive detail. He liked the idea enough to do the musical
score. We agreed that the most interesting way to work together was that
I would send him an early edit on a CD with absolutely no instructions
about what I had in mind as I made it, or even what kind of music I was
listening to as I shot it. He would record some music and send it back
to me. And I would mix our two pieces together. That sounded interesting.
There were, in retrospect,
some drawbacks to my methods. First, the weather was frequently uncooperative,
falling short of the perfect conditions of sun and scattered clouds on
most days I had time to film. Second, it really started taking fucking
forever to shoot. One hour of patiently standing beside my tripod, shooting
a frame every fifteen seconds, yielded a paltry 24 seconds of actual
video. (That's at a crappy 10 frames/second, and assuming I don't later
edit down the scene.) And finally, it turns out to be hard to convince
your friends that it will be really fun to stand completely motionless
for over an hour. Even in the name of art. By this time, my little movie
was already several minutes long, but was missing the human component.
Without the people I just thought it looked like a bunch of transition
shots from a cheap action show -- "cut to clouds racing over the
city as darkness falls."
So I took out an ad in the
CityPaper asking for volunteers who could stand very still, "no talent
other than stillness required." To my surprise, I got quite a few
responses. One was the answer to my dreams: a former "living mannequin"
who had been paid to stand extremely still in shop windows. We met on
a fine sunny day in Meridian Hill park. My volunteer was a young African-American
woman who was exploring a modelling career and interested in participating
in some local films to bolster her resume. A soccer game raged on the
far side of the park and a few kids came up to ask what I was doing as
I set up the tripod. She took her first pose and I dutifully hit the shutter
at the predetermined intervals. It was boring, but I was still excited
to see how it would turn out once I downloaded the pictures and strung
them together to form a cohesive scene. She stayed still like a trooper.
Her pose was vaguely reminiscent of a department-store mannequin, but
I felt that's what she knew best so we'd go with that. After three separate
angles and an hour and a half, we parted company amicably. I promised
to get her a final copy once I the project was complete.
I went home to find a small
mob of neighborhood folks camped out on the doorstep sloshing beer, and
so I put the camera aside to join them. It was several days later before
I got back to it. I downloaded the shots, reformatted them en masse, and
ordered them as a sequence at 10 frames/second. The results were disappointing.
My perfect candidate, the living mannequin, just wasn't as still as I'd
hoped for. She swayed slightly on her feet and shifted her body -- imperceptible
when you looked at her normally, but magnified by the time-dialation.
I was discouraged by the results. If this participant couldn't do it,
I had a hard time imagining that some civilian without special mannequin
training would be able to pull it off.
Which left the question of
what to do. I began to reconsider buying the movie camera. With a real
camera I would be free to make movies that didn't require a zillion hours
and perfectly stationary figures. But then I thought: if I'm really willing
to spend that amount of money, am I going to buy a camera or a used dirt
bike? Obviously the dirt bike.
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